Practical Reconstruction and Hardware-Accelerated Direct Volume Rendering on Body-Centered Cubic Grids
نویسنده
چکیده
In volume visualization, the Cartesian grid is by far the most popular type of grid because it is convenient to handle. But it requires 29.3% more samples than the BodyCentered Cubic grid. In order to convince people used to Cartesian grids for years of the advantages of BodyCentered Cubic grids, we must prove their usability in many different volume rendering algorithms. Therefore we introduce several practical reconstruction schemes on Body-Centered Cubic grids, which are very general and can be used in a number of applications and tasks. Together with the development of powerful and flexible consumer graphics hardware, interactive hardwareaccelerated volume rendering algorithms gain popularity. Rendering performance becomes a big issue, which can be a strong argument in favour of Body-Centered Cubic grids. We adapted the projected tetrahedra algorithm to Body-Centered Cubic grids, which is one of the most popular volume rendering approaches exploiting hardwareacceleration. At least partly we succeeded in achieving a performance gain on our new grid and further produced some impressive rendering results comparable to the Cartesian grid version.
منابع مشابه
Practical Reconstruction Schemes and Hardware - Accelerated Direct Volume Rendering on Body - Centered Cubic Grids
It is well known in the signal-processing community that the Body-Centered Cubic grid is the optimal sampling grid in 3D. In volume visualization, the Cartesian grid is by far the most popular type of grid because it is convenient to handle. But it requires 29.3% more samples than the Body-Centered Cubic grid. In order to convince people used to Cartesian grids for years of the advantages of Bo...
متن کاملFast Computed Tomography and Volume Rendering Using the Body-centered Cubic Lattice
Two main tasks in the field of volumetric image processing are acquisition and visualization of 3D data. The main challenge is to reduce processing costs, while maintaining high accuracy. To achieve these goals for volume rendering (visualization), we demonstrate that non-separable box splines for body-centered cubic (BCC) lattices can be adapted to fast evaluation on graphics hardware. Thus, t...
متن کاملHigh-Quality Volumetric Reconstruction on Optimal Lattices for Computed Tomography
Within the context of emission tomography, we study volumetric reconstruction methods based on the Expectation Maximization (EM) algorithm. We show, for the first time, the equivalence of the standard implementation of the EM-based reconstruction with an implementation based on hardware-accelerated volume rendering for nearestneighbor (NN) interpolation. This equivalence suggests that higher-or...
متن کاملPrefiltered B-Spline Reconstruction for Hardware-Accelerated Rendering of Optimally Sampled Volumetric Data
In this paper odd-order B-spline filters are proposed to reconstruct volumetric data sampled on an optimal Body-Centered Cubic (BCC) grid. To make these filters nearly interpolating, we adapt a previously published framework, which is based on a discrete frequency-domain prefiltering. It is shown that a BCC-sampled B-spline kernel is not invertible, therefore the interpolation constraint cannot...
متن کاملBCC-Splines: Generalization of B-Splines for the Body-Centered Cubic Lattice
Recently, the B-spline family of reconstruction filters has been generalized for the hexagonal lattice, which is optimal for sampling 2D circularly band-limited signals. In this paper, we extend this generalization to the body-centered cubic (BCC) lattice, which is optimal for sampling spherically band-limited 3D signals. We call the obtained new reconstruction filters BCC-splines. Although the...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2004